(Flash) Math and (Quasi) Physics in AS3

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Some basics of math and physics are essential if you want to create a motion that looks natural.
Even when using  papervison or Box2D, that we can use without knowing what they actually do,, understanding the logics behind can be helpful.

'Math and (Quasi) Physics in Action Script 3'
is a series of my sketches about math and physics aimed to clarify my knowledge and techniques I've been using for a long time in a sort of blind way.

There are only four articles so far but I mean to add pages as my study proceeds.

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