This is a simple model to demonstrate how to simulate gravity.
In this example, gravity is not mutual but the
circle A is fixed in a place and the circle B flies around it under the
effect of gravity. The product of the first three terms(G * m1 * m2) in the Newton's law is
simplified and set to 10, which is enough for rough simulation like
this.
Try dragging A to change the orbit of B.
Newton's law of universal gravitation (in AS3)
F = G * m1 * m2 / Math.pow(r, 2);
- F is the magnitude of the gravitational force between the two point masses
- G is the gravitational constant (6.674 × 10−11 N m2 kg-2)
- m1 is the mass of the first point mass
- m2 is the mass of the second point mass
- r is the distance between the two point masses
See 'Newton's law of universal gravitation - Wikipedia' for more about law of universal gravitation.



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