Posts Tagged ‘3D’


Monday, February 7th, 2011

By changing the parameters used for defroming the icosphere, the cactus starts to wobble looking like a crazy porcupinefish .

video on vimeo


Sunday, February 6th, 2011

As I wrote last month, an icosphere is much more suitable for deforming than a UV sphere due to its even distribution of vertices on the surface.

Here are some cactus-like pictures my random exploration resulted in today.

Morning star

Thursday, January 13th, 2011

Just adding one line that randomizes the radius makes the icosphere into morning stars.

Morning star forked from: Icosphere on wonderfl


Thursday, January 13th, 2011

There are two major ways to create a sphere with the polygon meshes: UVsphere and icosphere. I’ve been using UVsphere, which looks like a globe divided by lines of longitude and latitude, while icosphere consists of triangular faces of almost the same size rather evenly distributed on the surface; this makes it more convenient when trying to deform the shape.
To study how to create icosphere, I translated Andreas Kahler’s example in C# to AS3.

Icosphere – Math and (Quasi) Physics in Action Script 3

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