Posts Tagged ‘3D’
As I wrote last month, an icosphere is much more suitable for deforming than a UV sphere due to its even distribution of vertices on the surface.
Here are some cactus-like pictures my random exploration resulted in today.
There are two major ways to create a sphere with the polygon meshes: UVsphere and icosphere. I’ve been using UVsphere, which looks like a globe divided by lines of longitude and latitude, while icosphere consists of triangular faces of almost the same size rather evenly distributed on the surface; this makes it more convenient when trying to deform the shape.
To study how to create icosphere, I translated Andreas Kahler’s example in C# to AS3.