Posts Tagged ‘openframeworks’
Quick sketches with openFrameworks that simulate the physics of fragile objects looking like both paper and water. The motion of the polygons is based on verlet integration, and the pieces are tied with weak bonds that breaks if a certain force to tear it apart is given. The second piece reminded me of Saburo Murakami’s, said to be, avant-garde performance where he broke a series of papers by running his body into them.
I came back to simulation of pencil sketching again but with more softer strokes this time. I liked the gentle tone of gray and the unexpected effect of light around the girl’s hair, while I see a bit of photo-likeness which I want to get rid of.
A piece from the previous series for comparison:
One of my favorite but probably not very well know works of Pablo Picasso are his series of Las Meninas, which is based on Velázquez’s masterpiece of the same title. He created those 58 paintings by picking up different parts of the original and re-interpreting them into his unique style.
While not comparable with stunning works of genius, I had my auto-painter program reproduce some masterpieces. One is of course from Las Meninas. The another is Starry Night by Van Gogh, which looks like it works better with the program’s crude touch.
And some more explorations on automatic paintings: