Posts Tagged ‘OpenGL’
It was chilly winter afternoon in the east-side of Tokyo. A little away from the shiny downtown, decorated for Christmas, we experimented with music and dynamically generated drawings at our favorite cafe event space, gif_lab GARAGE
The music was improvised with piano, saxophone, guitar, laptop and some other toys and objects. Following that was a small feast with lovely homemade dishes which made the day even more memorable.
Music by Sawako, Suzueli, Taishi Kamiya, Kynd, live recorded.
Six snippets from the VJ set for the live performance with Yaporigami at Super Deluxe Tokyo, Dec 2, 2016. Based on the code for Lilium optimized for spontaneous performance. Far more accelerated with transform feedback as a hidden recipe, which allowed complex compositions to run at 60fps on three screens.
Quick sketches with openFrameworks that simulate the physics of fragile objects looking like both paper and water. The motion of the polygons is based on verlet integration, and the pieces are tied with weak bonds that breaks if a certain force to tear it apart is given. The second piece reminded me of Saburo Murakami’s, said to be, avant-garde performance where he broke a series of papers by running his body into them.